Resume


WORK EXPERIENCE - Games (Cartoony and Realistic), Cinematics and Film. 
Retro Studios, Senior Lead Animator Austin TX (2012 - Current) 
  • Supervise and manage a team of senior and junior animators
  • Hand key animations for creatures, humans, bosses and cinematics. 

BioWare/EA, Senior Animator  - Austin, TX (2008 - July 2012)  
  • Hand key animations on creatures and humans
  • Provide animation feedback to other animators on the team
  • Collaborate with game designers and programmers and implement in-game and cinematic animations
  • Experience directing and working with Motion Capture Data
  • Conceptualize animation tools used by the team
  • Work closely with the Tech Artists to improve pipeline and rigs

Midway Studios, Lead Animator Austin, TX (2002 - 2008)
  • Supervised and managed a team of 5 animators, a tech artist and character modeler. 
  • Hand key animations on creatures and humans
  • Animated and implemented animations using proprietary engines as well as the Unreal 3 Engine 
  • Directed and worked with Motion Capture Data
  • Created Midway's "Character Bible"; a process that allowed the creation of unique and highly detailed characters. The process was being widely used across all teams at Midway.

Industrial Light + Magic,  Animator  - San Rafael, CA (2001 - 2002)
  • Provided quality animations for films and commercials under a tight schedule. 
  • Participated in dailies and worked closely with sequence leads, animation and film directors.

TEACHING EXPERIENCE

Austin Community College, Adjunct Professor Austin, TX (2011 - 2020)  
  • Teach animation classes both for starting animators as well as advanced classes
  • Responsible for creating the Animation Curriculum

Frame by FrameAnimation Teacher/Mentor Online Animation School (2011 - 2013)  
  • Taught and mentored animation students for Hebrew speaking students.

GDC (Game Developers Conference), Guest Speaker San Jose, CA (March, 2003)
  • Taught a class "Character Rigging and Animation”, demonstrated new techniques and planning for animation. "...Weisbrod’s walk cycle demo using this rig was one of the best animation demos I’ve seen. A former ILM animator who worked on Star Wars, Weisbrod demonstrated how the tools intersect with the animation process and included pointers on timing and movement dynamics. Both sessions brought home the point that animators who get involved in the rigging process ultimately have the kind of control they need..." (Animation World Network)

EDUCATION
Ringling School of Art and DesignBFA in Computer Animation - Sarasota, FL (1997-2001)  


MILITARY
 Israeli Air Force, Staff Sergeant, Stinger Missile,Anti-Aircraft - Israel (1992-1995). 
  • Recipient of the President of Israel award


SOFTWARE 
  • 3D Software: Maya, 3DS Max , SoftImage, Character Studio, PuppetShop
  • 2D Software: Photoshop 
  • Editing Software: Premiere, After Effects, Vegas 

SKILLS
  • Experience with game pipelines
  • Mocap directing and editing
  • Leadership skills, organized and self-motivated
  • Take initiative and self-manage
  • Excellent communication skills
  • Very open to providing and receiving feedback
  • Work well under pressure
  • Strong team player
  • Creative and innovative problem solver


AWARDS RECEIVED
  • Mentor of the Year 05'-06', Midway
  • Outstanding Alumni Exhibition 05', Ringling School of Art and Design
  • Siggraph 2001 Computer Animation Festival. Senior Thesis “When Wolfy Met Helga” was selected to be exhibited in the festival.
  • Honor Graduate, Ringling School of Art and Design
  • Nominee for the Trustees Scholarship, Ringling School of Art and Design.
  • President of Israel Award. An Award given once a year to 40 soldiers out of the entire Israeli Armed Forces.
  • Israeli Air Force Chief Commander Award. An award I was given based on a new teaching technique I developed during my services as a commander in the Anti-Aircraft unit in Israel.



REFERENCES: Upon Request