WORK EXPERIENCE - Games (Cartoony and Realistic), Cinematics and Film.
Retro Studios, Senior Lead Animator - Austin
TX (2012 - Current)
- Supervise and manage a team of senior and junior animators
- Hand key animations for creatures, humans, bosses and cinematics.
BioWare/EA, Senior Animator - Austin, TX (2008 - July 2012)
- Hand key animations
on creatures and humans
- Provide animation feedback to other
animators on the team
- Collaborate with game designers and
programmers and implement in-game and cinematic animations
- Experience directing and working with
Motion Capture Data
- Conceptualize animation tools used by the
team
- Work closely with the Tech
Artists to improve pipeline and rigs
Midway Studios, Lead Animator - Austin, TX (2002 - 2008)
- Supervised and managed a team of 5
animators, a tech artist and character modeler.
- Hand key animations
on creatures and humans
- Animated and implemented animations using
proprietary engines as well as the Unreal 3 Engine
- Directed and worked with Motion Capture
Data
- Created Midway's "Character
Bible"; a process that allowed the creation of unique and
highly detailed characters. The process was
being widely used across all teams at Midway.
Industrial Light + Magic, Animator - San Rafael, CA (2001 - 2002)
- Provided quality animations for films and
commercials under a tight schedule.
- Participated in dailies and worked closely with sequence leads, animation and film directors.
TEACHING EXPERIENCE
Austin Community College, Adjunct Professor - Austin, TX (2011 - 2020)
- Teach animation classes both for
starting animators as well as advanced classes
- Responsible for creating the Animation
Curriculum
Frame by Frame, Animation Teacher/Mentor - Online Animation
School (2011 - 2013)
- Taught and mentored animation students for
Hebrew speaking students.
GDC (Game Developers Conference), Guest Speaker - San Jose, CA (March,
2003)
- Taught a class "Character Rigging
and Animation”, demonstrated new techniques and planning for
animation. "...Weisbrod’s walk cycle demo using this rig was one
of the best animation demos I’ve seen. A former ILM animator who worked on
Star Wars, Weisbrod demonstrated how the tools intersect with the animation
process and included pointers on timing and movement dynamics. Both
sessions brought home the point that animators who get involved in the
rigging process ultimately have the kind of control they need..." (Animation World Network)
EDUCATION
Ringling School of Art and Design, BFA in Computer Animation, - Sarasota, FL (1997-2001)
Ringling School of Art and Design, BFA in Computer Animation, - Sarasota, FL (1997-2001)
MILITARY
Israeli Air Force, Staff Sergeant, Stinger Missile,, Anti-Aircraft - Israel (1992-1995).
- Recipient of the President of Israel award
SOFTWARE
- 3D Software: Maya, 3DS
Max , SoftImage, Character Studio, PuppetShop
- 2D Software: Photoshop
- Editing Software: Premiere, After Effects, Vegas
SKILLS
- Experience with game pipelines
- Mocap directing and editing
- Leadership skills, organized and self-motivated
- Take initiative and self-manage
- Excellent communication skills
- Very open to providing and receiving feedback
- Work well under pressure
- Strong team player
- Creative and innovative problem solver
AWARDS RECEIVED
- Mentor of the Year 05'-06',
Midway
- Outstanding Alumni Exhibition 05',
Ringling School of Art and Design
- Siggraph 2001 Computer Animation
Festival. Senior Thesis “When Wolfy Met Helga” was selected to be
exhibited in the festival.
- Honor Graduate, Ringling School of Art
and Design
- Nominee for the Trustees Scholarship,
Ringling School of Art and Design.
- President of Israel Award. An Award given
once a year to 40 soldiers out of the entire Israeli Armed Forces.
- Israeli Air Force Chief Commander Award.
An award I was given based on a new teaching technique I developed during
my services as a commander in the Anti-Aircraft unit in Israel.
REFERENCES: Upon Request